Scan
Read the upcoming barrier and available lane.
Switchline tests a readable two-lane runner where a single tap changes position and every clean barrier increases the sense of flow.
The player moves between two clear lanes. Obstacles are simple, but the decision window gets tighter as pace and visual rhythm build.
Energy cores, clean-clear streaks, and Flow states are being tested as ways to make mastery feel stronger without adding control complexity.
Read the upcoming barrier and available lane.
Tap to move between the two paths.
Pass cleanly and collect energy when the route allows.
Build a faster, brighter state through consecutive reads.
Tap between two lanes, read the next barrier, collect energy cores, and turn clean clears into faster Flow states.
The next decision must stay clear even as speed rises.
Switching should feel paced and intentional rather than random.
Flow needs to intensify the run without turning the screen into noise.
Switchline is being evaluated beside other compact concepts. The final theme, progression, economy, platforms, and release plan remain open until the core loop earns a production slot.
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