Prototype
Prototype

Two lanes. One touch. No time to hesitate.

Switchline tests a readable two-lane runner where a single tap changes position and every clean barrier increases the sense of flow.

Switchline gameplay
StatusPrototype
PlatformMobile
GenreLane runner
InputOne touch
Switchline

A reflex game built around anticipation.

The player moves between two clear lanes. Obstacles are simple, but the decision window gets tighter as pace and visual rhythm build.

The current build explores energy cores, clean-clear streaks, and a faster Flow state without adding control complexity.

How a run works.

01

Scan

Read the upcoming barrier and available lane.

02

Switch

Tap to move between the two paths.

03

Clear

Pass cleanly and collect energy when the route allows.

04

Flow

Build a faster, brighter state through consecutive reads.

Current design focus.

Tap between two lanes, read the next barrier, collect energy cores, and turn clean clears into faster Flow states.

Readability

The next decision must stay clear even as speed rises.

Rhythm

Switching should feel paced and intentional rather than random.

Escalation

Flow needs to intensify the run without turning the screen into noise.

Status

Current prototype status.

The current prototype focuses on lane readability, responsive switching, energy pickups, and increasing pace. Platforms and release plans will be announced when confirmed.

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See released games, projects in development, and other prototypes.

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